Ego Draconis


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Divinity2 Ego Draconis




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We waited a long time but it was worth it, a few years ago, after finishing Divine Divinity, I saw a news somewhere about Larian announcing that they are working at a sequel for Divine Divinity. I remember it was called Divine Divinity 2, and that it was to continue the main story of Divine Divinity.

divine divinity preview
After that, Larian launched Beyond Divinity, another RPG on the divine divinity engine, but with a different story. The third game was about to change lots of things, and the time passed.

The two or three screenshots from that time who were entitled "divine divinity 2", reveled a 3D game, it was awesome that time, the 3D graphics were not that complex, the pixel shader technology was a dream, who was brought by TES Morrowind in ... 2002. The situation has changed these days, I played most of the role playing games launched after 2002, (Gothic2, Morrowind, Gothic 3, Oblivion, Fallout 3).
divine divinity preview
And I never liked the 3D perspective as much as I liked 2D one. But Gothic 2 was 3D and had awesome atmosphere, story on a poor graphics, but even with poor graphics level designers are playing a major role, making an epic game with epic landscapes. After all its all about gamedesign, worlddesign, leveldesign and not about graphic technology.

These are the details for Divinity2: Ego Draconis:

- You can use your ability to fight as both, human or dragon depending on situation.

- Dynamically unfolding storyline depending on your choices and skills.

- Individual skilling and developing of both sides of your personality, the man and the dragon.

- Collect and customize weapons, items and amour for human and dragon.
- Discover and upgrade player skills through the Skill Trainer.